> For the complete documentation index, see [llms.txt](https://spiriton-video-game-pc-mobile.gitbook.io/spiriton-video-game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://spiriton-video-game-pc-mobile.gitbook.io/spiriton-video-game/spirits.md).

# Spirits

You are a powerful Medium capable of capturing Spirits into Dreamcatchers and make them fight for you. Every ten levels, they evolve.

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Inspired by many cultures, spirits can be as cute as they are disgusting, terrifying as they are inspiring.

<figure><img src="/files/G6T0ne7oACxViQ0i7oPD" alt=""><figcaption></figcaption></figure>

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The three crystals on spirits signify their type for the first, their rarity for the second, and the third is a global representation of the Bonus-Stats of the spirits. We are using the eternal RPG rarity system, green, blue, purple, yellow, red.

<figure><img src="/files/az0CijfQf1Ch8Hi5cziq" alt=""><figcaption></figcaption></figure>

For example, Shinigami here is a Darkness type, he is Rare and has more than average Bonus-Stats. (Shinigami is no more a Rare Spirit)
